


You’re left to your own devices when it comes to remembering which door leads where, and this can be frustrating at times as the entire Arctic base looks the same and you will get lost on numerous occasions. When you are walking around however, you’ll come across ghostly figures that guide you in the right direction there is no map in this game. Some can be a little taxing as they involve you remembering texts you’ve read before and symbols you’ve seen in your surroundings, but overall they are a nice distraction from just walking around.
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It’s much more of a walking simulator imagine games like Call of Cthulhu or Amnesia but with more puzzles… and a submarine! With that being said, you will start to come across numerous relatively simple puzzles, based around the typical symbol matching, inventory puzzles etc. You’ll need to find a submarine to enter this deep world, so be on the lookout.Īs exciting as all this sounds, unfortunately, you won’t find yourself racing around and getting into all sorts of high jinks. This is where the story takes a very sci-fi turn as you slowly start to discover caves and temples that once belonged to, what the game calls, the Deep Ones.

You’ll get these extreme, excruciating headaches that will vibrate the controller at an alarming rate and it’ll induce visions of figures and memories past. Lovecraft’s stories so rich and engaging, still to this day.Īfter searching around, you find out you are Frank Gilman and are in this Arctic base studying a strange form of energy.
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This can be viewed on either side as, yes it can be laborious, but the developers have really taken the time and care into creating a game which is full of lore and thick with intertwining webs of characters and ideas that make H.P. This does get a tad draining at times as I kept wanting to explore but knew that slogging through page after page would be the key to getting the most out of the story. These are definitely in abundance and you’ll find yourself reading, a lot, if you really want to understand everything that has happened here. Throughout this Arctic base, based in Upuaut, you will come across numerous audio recordings, diary entries, notices on boards and flashbacks. In true Lovecraft style, Conarium is told in the epistolary form, which means you must piece together the story through searching for documents, files and papers.
